![]() It does a great job of setting the mood and maintaining tension, even though you can play at your own pace and there’s only one (easily avoidable) way to get yourself into a failure state. Later on, there’s even some stuff in there that calls back to The Matrix. The story begins as a murder mystery, and borrows some of its trappings from several early ’90s favorites like Twin Peaks and The X-Files. It’s set in 1987, though there’re some anachronisms to be found if you want to get pedantic. ![]() You’ll move them around the town, picking up anything that isn’t glued down to try and figure out the mysteries that surround you. Thimbleweed Park lets you take control of five very different characters, each with their own skills and specialties. It’s already been a great month for games, so how does Thimbleweed Park stack up? It’s been nearly two and a half years since the Kickstarter closed, and the game is finally releasing today. You don’t see too many point and click adventure titles these days, as story-driven games don’t need to rely on the old adventure formulas to get their message across anymore. ![]() Thirty years have passed since Maniac Mansion‘s release, and the genre it exemplified has died, been reborn, and relapsed into a coma. ![]() In fact, Gilbert is credited with introducing the concept of cutscenes to video games as a way of transitioning between two action sequences. The title has an impeccable pedigree since both Ron Gilbert and Gary Winnick made their names working on one of the first adventure titles ever made, Maniac Mansion. Thimbleweed Park was Kickstarted back in 2014 and promised a brand new game in an old genre, a return to the classic point-and-click adventure titles produced by LucasArts in the late ’80s and early ’90s. ![]()
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